1 using UnityEngine;
2
3 public
class AudioRpc : Photon.MonoBehaviour
4 {
5
6     
public AudioClip marco;
7     
public AudioClip polo;
8
9     AudioSource m_Source;
10
11     
void Awake()
12     {
13         m_Source = GetComponent<AudioSource>();
14     }
15
16     
[RPC]
17     
void Marco()
18     {
19         
if( !this.enabled )
20         {
21             
return;
22         }
23
24         Debug.Log(
"Marco" );
25
26         m_Source.clip = marco;
27         m_Source.Play();
28     }
29
30     
[RPC]
31     
void Polo()
32     {
33         
if( !this.enabled )
34         {
35             
return;
36         }
37
38         Debug.Log(
"Polo" );
39
40         m_Source.clip = polo;
41         m_Source.Play();
42     }
43
44     
void OnApplicationFocus( bool focus )
45     {
46         
this.enabled = focus;
47     }
48 }



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